Book

Game Development with Blender and Godot

This book is a comprehensive introduction to Blender and Godot, helping you understand how to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. By the end of the book, you will have a seamless workflow between Blender and Godot which you can use to create your own games from scratch.

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Difficulty Level

Intermediate

Completion Time

11h

Language

English

About Book

Who Is This Book For?

This book is for game developers who are looking to make the transition from 2D to 3D games. Readers should have a basic understanding of Godot, being able to navigate the UI, understand the inspector panel, create scenes, add scripts to game objects, and more. Previous experience with Blender is helpful but not required.

Book content

chapters 11h total length

Creating Low-Poly Models

Building Materials and Shaders

Adding and Creating Textures

Adjusting Cameras and Lights

Setting up Animation and Rigging

Exporting Blender Assets

Importing Blender Assets into Godot

Adding Sound Assets

Designing the Level

Making Things Look Better with Lights and Shadows

Creating the User Interface

Interacting with the World through Camera and Character Controllers

Finishing with Sound and Animation

Conclusion

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