Book

Game Development with Blender and Godot

This book is a comprehensive introduction to Blender and Godot, helping you understand how to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. By the end of the book, you will have a seamless workflow between Blender and Godot which you can use to create your own games from scratch.

Offered byPackt Logo

Difficulty Level
Intermediate
Completion Time
11h approx.
Language
English
Certification
Not available

About Course

Book Content

chapters 11h total length

1. Creating Low-Poly Models
2. Building Materials and Shaders
3. Adding and Creating Textures
4. Adjusting Cameras and Lights
5. Setting up Animation and Rigging
6. Exporting Blender Assets
7. Importing Blender Assets into Godot
8. Adding Sound Assets
9. Designing the Level
10. Making Things Look Better with Lights and Shadows
11. Creating the User Interface
12. Interacting with the World through Camera and Character Controllers
13. Finishing with Sound and Animation
14. Conclusion

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