Book Content
chapters • 11h total length
1. Creating Low-Poly Models
2. Building Materials and Shaders
3. Adding and Creating Textures
4. Adjusting Cameras and Lights
5. Setting up Animation and Rigging
6. Exporting Blender Assets
7. Importing Blender Assets into Godot
8. Adding Sound Assets
9. Designing the Level
10. Making Things Look Better with Lights and Shadows
11. Creating the User Interface
12. Interacting with the World through Camera and Character Controllers
13. Finishing with Sound and Animation
14. Conclusion














