Game Development with Blender and Godot
This book is a comprehensive introduction to Blender and Godot, helping you understand how to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. By the end of the book, you will have a seamless workflow between Blender and Godot which you can use to create your own games from scratch.
Offered by
Difficulty Level
Intermediate
Completion Time
11h
Language
English
About Book
Who Is This Book For?
This book is for game developers who are looking to make the transition from 2D to 3D games. Readers should have a basic understanding of Godot, being able to navigate the UI, understand the inspector panel, create scenes, add scripts to game objects, and more. Previous experience with Blender is helpful but not required.
Game Development with Blender and Godot
- About Book
- Who Is This Book For?
- Book Content
Book content
chapters • 11h total length
Creating Low-Poly Models
Building Materials and Shaders
Adding and Creating Textures
Adjusting Cameras and Lights
Setting up Animation and Rigging
Exporting Blender Assets
Importing Blender Assets into Godot
Adding Sound Assets
Designing the Level
Making Things Look Better with Lights and Shadows
Creating the User Interface
Interacting with the World through Camera and Character Controllers
Finishing with Sound and Animation
Conclusion
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