Book Content
chapters • 16h total length
1. Vectors
2. Matrices
3. Matrix Transformations
4. 2D Shapes
5. 2D Collisions
6. 2D Optimizations
7. 3D Primitive Shapes
8. 3D Point Tests
9. 3D Shape Intersections
10. 3D Line Intersections
11. Triangles and Meshes
12. Models and Scenes
13. Camera and Frustum
14. Constraint Solving
15. Manifolds and Impulses
16. Springs and Joints
17. Advanced Topics














