Book Content
chapters • 11h12m total length
1. Downloading and Installing Unity
2. The Unity Interface
3. Designing the Game
4. Creating our Terrain
5. Lights, Cameras, and Shadows
6. Creating and Importing 3D Objects for our Game
7. Implementing our Player Character
8. Implementing our Non-Player Characters
9. Adding a Heads-Up Display
10. Scripting our Points System
11. Scripting Victory and Defeat
12. Adding Audio and Visual Effects to our Game
13. Optimizing our Game for Deployment
14. First steps in Virtual Reality














