Book Content
chapters • 19h52m total length
1. Introduction to WebAssembly and Emscripten
2. HTML5 and WebAssembly
3. Introduction to WebGL
4. Sprite Animations in WebAssembly with SDL
5. Keyboard Input
6. Game Objects and the Game Loop
7. Collision Detection
8. Basic Particle System
9. Improved Particle Systems
10. AI and Steering Behaviors
11. Designing a 2D Camera
12. Sound FX
13. Game Physics
14. UI and Mouse Input
15. Shaders and 2D Lighting
16. Debugging and Optimization














