Book

Hands-On Reinforcement Learning for Games

The AI revolution is here and it is embracing games. Game developers are being challenged to enlist cutting edge AI as part of their games. In this book, you will look at the journey of building capable AI using reinforcement learning algorithms and techniques. You will learn to solve complex tasks and build next-generation games using a practical approach.

Offered byPackt Logo

Difficulty Level

Intermediate

Completion Time

14h24m

Language

English

About Book

Who Is This Book For?

If you’re a game developer looking to implement AI techniques to build next-generation games from scratch, this book is for you. Machine learning and deep learning practitioners, and RL researchers who want to understand how to use self-learning agents in the game domain will also find this book useful. Knowledge of game development and Python programming experience are required.

Book content

chapters 14h24m total length

Understanding Rewards-Based Learning

Dynamic Programming and the Bellman Equation

Monte Carlo Methods

Temporal Difference Learning

Exploring SARSA

Going Deep with DQN

Going Deeper with DDQN

Policy Gradient Methods

Optimizing for Continuous Control

All about Rainbow DQN

Exploiting ML-Agents

DRL Frameworks

3D Worlds

From DRL to AGI

Related Resources

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