Book Content
chapters • 23h40m total length
1. Designing a Game from Scratch
2. Setting Up Unity
3. Working with Scenes and Game Objects
4. Grayboxing with Terrain and ProBuilder
5. Importing and Integrating Assets
6. Materials and Effects with URP and Shader Graph
7. Visual Effects with Particle Systems and Visual Effect Graph
8. Lighting Using the Universal Render Pipeline
9. Fullscreen Effects with Postprocessing
10. Sound and Music Integration
11. User Interface Design
12. Creating a UI with the UI Toolkit
13. Creating Animations with Animator, Cinemachine, and Timeline
14. Introduction to C# and Visual Scripting
15. Implementing Movement and Spawning
16. Physics Collisions and Health System
17. Win and Lose Condition
18. Scripting the UI, Sounds, and Graphics
19. Implementing Game AI for Building Enemies
20. Scene Performance Optimization
21. Building the Project
22. Finishing Touches
23. Augmented Reality in Unity














