Book

Hands-On Unity 2021 Game Development

This hands-on guide to Unity for new users and those who want to get the most out of the Unity engine focuses firmly on the practical side of game development. You’ll delve into graphics, sound, and animations, as well as manipulating physics to create interesting mechanics for games.

Offered byPackt Logo

Difficulty Level

Intermediate

Completion Time

23h40m

Language

English

About Book

Who Is This Book For?

This book is best suited for game developers looking to upgrade their knowledge and those who want to migrate their existing skills to the Unity game engine. Those with prior Unity knowledge will also benefit from the chapters exploring the latest features. While you’ll still able to follow along if you don’t have any programming experience, knowing the fundamentals of C# programming will help you get the most out of this book.

Book content

chapters 23h40m total length

Designing a Game from Scratch

Setting Up Unity

Working with Scenes and Game Objects

Grayboxing with Terrain and ProBuilder

Importing and Integrating Assets

Materials and Effects with URP and Shader Graph

Visual Effects with Particle Systems and Visual Effect Graph

Lighting Using the Universal Render Pipeline

Fullscreen Effects with Postprocessing

Sound and Music Integration

User Interface Design

Creating a UI with the UI Toolkit

Creating Animations with Animator, Cinemachine, and Timeline

Introduction to C# and Visual Scripting

Implementing Movement and Spawning

Physics Collisions and Health System

Win and Lose Condition

Scripting the UI, Sounds, and Graphics

Implementing Game AI for Building Enemies

Scene Performance Optimization

Building the Project

Finishing Touches

Augmented Reality in Unity

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