Hands-On Unity 2021 Game Development
This hands-on guide to Unity for new users and those who want to get the most out of the Unity engine focuses firmly on the practical side of game development. You’ll delve into graphics, sound, and animations, as well as manipulating physics to create interesting mechanics for games.
Offered by
Difficulty Level
Intermediate
Completion Time
23h40m
Language
English
About Book
Who Is This Book For?
This book is best suited for game developers looking to upgrade their knowledge and those who want to migrate their existing skills to the Unity game engine. Those with prior Unity knowledge will also benefit from the chapters exploring the latest features. While you’ll still able to follow along if you don’t have any programming experience, knowing the fundamentals of C# programming will help you get the most out of this book.
Hands-On Unity 2021 Game Development
- About Book
- Who Is This Book For?
- Book Content
Book content
chapters • 23h40m total length
Designing a Game from Scratch
Setting Up Unity
Working with Scenes and Game Objects
Grayboxing with Terrain and ProBuilder
Importing and Integrating Assets
Materials and Effects with URP and Shader Graph
Visual Effects with Particle Systems and Visual Effect Graph
Lighting Using the Universal Render Pipeline
Fullscreen Effects with Postprocessing
Sound and Music Integration
User Interface Design
Creating a UI with the UI Toolkit
Creating Animations with Animator, Cinemachine, and Timeline
Introduction to C# and Visual Scripting
Implementing Movement and Spawning
Physics Collisions and Health System
Win and Lose Condition
Scripting the UI, Sounds, and Graphics
Implementing Game AI for Building Enemies
Scene Performance Optimization
Building the Project
Finishing Touches
Augmented Reality in Unity
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