Book Content
chapters • 10h total length
1. iOS Game Development
2. Sprite Kit
3. Animations and Texture
4. Particle system, game center, performance
5. Adding music to iOS Games and introducing iCloud
6. Physics Simulation
7. Adding Reality to Games
8. Introduction to game Math and Physics
9. Autonomous moving agents
10. 3D game programming with openGL
11. Introduction to Multiplayer games
12. Implementing multiplayer games














