Book Content
chapters • 9h8m total length
1. Getting Started
2. ARCore on Android
3. ARCore on Unity
4. ARCore on the Web
5. Real-World Motion Tracking
6. Understanding the Environment
7. Light Estimation
8. Recognizing the Environment
9. Blending Light for Architectural Design
10. Mixing in Mixed Reality
11. Performance Tips and Troubleshooting














