Book

Learn Three.js

This is a practical, example rich book that will help you in learning all the features of Three.js. With this book you’ll learn how to create and animate beautiful looking 3D scenes directly in your browser utilizing the full potential of WebGL and modern browsers, without having to learn WebGL.

Offered byPackt Logo

Difficulty Level

Intermediate

Completion Time

17h36m

Language

English

About Book

Who Is This Book For?

The ideal target audience for this book would be JavaScript developers who who want to learn how to use the Three.js library

Book content

chapters 17h36m total length

Creating Your First 3D Scene with Three.js

Basic Components That Make Up a Three.js Scene

Working with the Different Light Sources Available in Three.js

Working with Three.js Materials

Learning to Work with Geometries

Advanced Geometries and Binary Operations

Particles, Sprites, and the Point Cloud

Creating and Loading Advanced Meshes and Geometries

Animation and moving the camera

Loading and Working with Textures

Custom Shaders, Render Postprocessing and Raycaster

Physics, Sounds for Your Scene

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