Book
Learn Three.js
This is a practical, example rich book that will help you in learning all the features of Three.js. With this book you’ll learn how to create and animate beautiful looking 3D scenes directly in your browser utilizing the full potential of WebGL and modern browsers, without having to learn WebGL.
Offered by
Difficulty Level
Intermediate
Completion Time
17h36m
Language
English
About Book
Who Is This Book For?
The ideal target audience for this book would be JavaScript developers who who want to learn how to use the Three.js library
Learn Three.js
- About Book
- Who Is This Book For?
- Book Content
Book content
chapters • 17h36m total length
Creating Your First 3D Scene with Three.js
Basic Components That Make Up a Three.js Scene
Working with the Different Light Sources Available in Three.js
Working with Three.js Materials
Learning to Work with Geometries
Advanced Geometries and Binary Operations
Particles, Sprites, and the Point Cloud
Creating and Loading Advanced Meshes and Geometries
Animation and moving the camera
Loading and Working with Textures
Custom Shaders, Render Postprocessing and Raycaster
Physics, Sounds for Your Scene
Related Resources
Access Ready-to-Use Books for Free!
Get instant access to a library of pre-built books—free trial, no credit card required. Start training your team in minutes!