Book

Learn Unity ML-Agents - Fundamentals of Unity Machine Learning

Unity Machine Learning Agents allows researchers and developers to create games and simulations using the Unity Editor which serve as environments where intelligent agents can be trained with machine learning methods through a simple-to-use Python API. This book takes you from the basics of Reinforcement and Q Learning to building Deep Recurrent Q-Network agents that cooperate or compete in a multiagent ecosystem.

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Difficulty Level

Intermediate

Completion Time

6h48m

Language

English

About Book

Who Is This Book For?

This book is intended for developers with an interest in using Machine learning algorithms to develop better games and simulations with Unity. The reader will be required to have a working knowledge of C# and a basic understanding of Python.

Book content

chapters 6h48m total length

Introducing Machine Learning & ML-Agents

The Bandit and Reinforcement Learning

Deep Reinforcement Learning with Python

Adding Agent Exploration and Memory

Playing the Game

Terrarium Revisited – Building A Multi-Agent Ecosystem

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