Book Content
chapters • 9h40m total length
1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready
2. Introducing the Building Blocks for Unity Scripts
3. Getting into the Details of Variables
4. Getting into the Details of Methods
5. Lists, Arrays, and Dictionaries
6. Loops
7. Object, a Container with Variables and Methods
8. Let's Make a Game! – From Idea to Development
9. Starting Your First Game
10. Writing GameManager
11. The Game Level
12. The User Interface
13. Collectables
14. Enemies
15. Optimizations














