Book

Learning C# by Developing Games with Unity 3D Beginner's Guide

Offered byPackt Logo

Difficulty Level

Intermediate

Completion Time

9h44m

Language

English

About Book

Who Is This Book For?

This book is for the total beginner to any type of programming, focusing on the writing of C# code and scripts only. There are many parts that make up the Unity game engine. It is assumed that the reader already knows their way around Unity's user interface. The code editor used in this book is the MonoDevelop editor supplied by Unity.

Book content

chapters 9h44m total length

Your Game is Full of Stupid GameObjects

Unity in Your Life

Variables in Detail

Functions in Detail

Decisions, decisions, always having to make decisions

Dot Syntax: Component Communication

There?s More to a Game than Just Playing It

One State at a Time

GameObject Interaction

Simple Scoring System on Your Screen

Summary and Your New Abilities

Appendix: Initial State Machine files for chapter 9

Appendix: Completed code files for chapters 9 and 10

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