Book

Learning C# by Developing Games with Unity 3D Beginner's Guide

Offered byPackt Logo

Difficulty Level
Intermediate
Completion Time
9h44m approx.
Language
English
Certification
Not available

About Course

Book Content

chapters 9h44m total length

1. Your Game is Full of Stupid GameObjects
2. Unity in Your Life
3. Variables in Detail
4. Functions in Detail
5. Decisions, decisions, always having to make decisions
6. Dot Syntax: Component Communication
7. There?s More to a Game than Just Playing It
8. One State at a Time
9. GameObject Interaction
10. Simple Scoring System on Your Screen
11. Summary and Your New Abilities
12. Appendix: Initial State Machine files for chapter 9
13. Appendix: Completed code files for chapters 9 and 10

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