Book Content
chapters • 9h44m total length
1. Your Game is Full of Stupid GameObjects
2. Unity in Your Life
3. Variables in Detail
4. Functions in Detail
5. Decisions, decisions, always having to make decisions
6. Dot Syntax: Component Communication
7. There?s More to a Game than Just Playing It
8. One State at a Time
9. GameObject Interaction
10. Simple Scoring System on Your Screen
11. Summary and Your New Abilities
12. Appendix: Initial State Machine files for chapter 9
13. Appendix: Completed code files for chapters 9 and 10














