Difficulty Level
Intermediate
Completion Time
9h44m
Language
English
About Book
Who Is This Book For?
This book is for the total beginner to any type of programming, focusing on the writing of C# code and scripts only. There are many parts that make up the Unity game engine. It is assumed that the reader already knows their way around Unity's user interface. The code editor used in this book is the MonoDevelop editor supplied by Unity.
Learning C# by Developing Games with Unity 3D Beginner's Guide
- About Book
- Who Is This Book For?
- Book Content
Book content
chapters • 9h44m total length
Your Game is Full of Stupid GameObjects
Unity in Your Life
Variables in Detail
Functions in Detail
Decisions, decisions, always having to make decisions
Dot Syntax: Component Communication
There?s More to a Game than Just Playing It
One State at a Time
GameObject Interaction
Simple Scoring System on Your Screen
Summary and Your New Abilities
Appendix: Initial State Machine files for chapter 9
Appendix: Completed code files for chapters 9 and 10
Related Resources
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