Book Content
chapters • 7h40m total length
1. Discovering Your Hidden Scripting Skills
2. Introducing the Building Blocks for Unity Scripts
3. Getting into the Details of Variables
4. Getting into the Details of Methods
5. Lists, arrays and dictionaries
6. Conditions and Looping
7. Objects, containers with variable and functions
8. Lets make a game! from idea to development
9. Starting your first game
10. Writing GameManager class
11. Creating Game Levels
12. Designing User interface using new Unity GUI system
13. Collecting stuff and publishing game














