Book Content
chapters • 8h52m total length
1. Preface
2. Getting Started
3. Displaying Hero and Controls
4. Adding an Enemy, Basic AI
5. Collision Detection and Scoring
6. Adding GUI layer, Pause Button and Scrolling BG Layer
7. Animations and Spritesheets
8. Particles
9. Adding Menu Scene, Options Scene and Play Scene
10. Adding Sounds and Effects
11. Setting up Windows Mobile Store account and Publishing
12. Porting, References and Final Remarks














