Book Content
chapters • 22h52m total length
1. Java, Android, and Game Development
2. Java- First Contact
3. Variables, Operators, and Expressions
4. Structuring Code with Java Methods
5. The Android Canvas Class - Drawing to the Screen
6. Repeating Blocks of Code with Loops
7. Making Decisions with Java If, Else, and Switch
8. Object-Oriented Programming
9. The Game Engine, Threads, and the Game Loop
10. Coding the Bat and Ball
11. Collisions, Sound Effects, and Supporting Different Versions of Android
12. Handling Lots of Data with Arrays
13. Bitmap Graphics and Measuring Time
14. Java Collections, the Stack, the Heap, and the Garbage Collector
15. Android Localization- Hola!
16. Collections and Enumerations
17. Manipulating Bitmaps and Coding the Snake Class
18. Introduction to Design Patterns and Much More!
19. Listening with the Observer Pattern, Multitouch, and Building a Particle System
20. More Patterns, a Scrolling Background, and Building the Player's Ship
21. Completing the Scrolling Shooter Game
22. What Next?














