Learning Java by Building Android Games
Android, one of the most popular mobile operating systems, uses Java as one of the primary languages for building apps of all types. This new, improved, and updated third edition is unlike other Android books; it doesn’t assume any Java programming experience and shows you how to build Android games from scratch using five exciting game projects.
Offered by
Difficulty Level
Intermediate
Completion Time
22h52m
Language
English
About Book
Who Is This Book For?
Learning Java by Building Android Games is for anyone who is new to Java, Android, or game programming and wants to develop Android games. The book will also serve as a refresher for those who already have experience using Java on Android or any other platform but are new to game development.
Learning Java by Building Android Games
- About Book
- Who Is This Book For?
- Book Content
Book content
chapters • 22h52m total length
Java, Android, and Game Development
Java- First Contact
Variables, Operators, and Expressions
Structuring Code with Java Methods
The Android Canvas Class - Drawing to the Screen
Repeating Blocks of Code with Loops
Making Decisions with Java If, Else, and Switch
Object-Oriented Programming
The Game Engine, Threads, and the Game Loop
Coding the Bat and Ball
Collisions, Sound Effects, and Supporting Different Versions of Android
Handling Lots of Data with Arrays
Bitmap Graphics and Measuring Time
Java Collections, the Stack, the Heap, and the Garbage Collector
Android Localization- Hola!
Collections and Enumerations
Manipulating Bitmaps and Coding the Snake Class
Introduction to Design Patterns and Much More!
Listening with the Observer Pattern, Multitouch, and Building a Particle System
More Patterns, a Scrolling Background, and Building the Player's Ship
Completing the Scrolling Shooter Game
What Next?
Related Resources
Access Ready-to-Use Books for Free!
Get instant access to a library of pre-built books—free trial, no credit card required. Start training your team in minutes!