Book Content
chapters • 7h4m total length
1. Preparing Your Environment
2. Methods and Tools for Creating your Games
3. Learning Physics by Creating a Brick Breaking Game
4. Creating Advanced Effects and Animations with a Fruit Chopper Game
5. Building the Controller, Creating Collectables and Complex Effects in an Endless Runner Game
6. Designing an Advanced Game
7. Monetizing Your Game
8. iOS Debugging and Optimization
9. Publishing your Game
10. Appendix: Nodes Database














