Book
Learning Vulkan
Learning Vulkan is a comprehensive guide to understanding essential techniques for developing amazing 3D graphics using the Vulkan API. You’ll be able to learn easily with the help of practical examples that are covered through the chapters.
Offered by
Difficulty Level
Intermediate
Completion Time
15h32m
Language
English
About Book
Who Is This Book For?
This book is ideal for graphic programmers who want to get up and running with Vulkan. It’s also great for programmers who have experience with OpenGL and other graphic APIs who want to take advantage of next generation APIs. A good knowledge of C/C++ is expected.
Learning Vulkan
- About Book
- Who Is This Book For?
- Book Content
Book content
chapters • 15h32m total length
Getting started with the NextGen 3D graphics API
Your first Vulkan pseudo program
Shaking Hands with the Device
Debugging in Vulkan
Command Buffer Management and Memory Allocation
Allocating Image Resources and Building a Swapchain with WSI
Buffer resource, Render pass, Frame buffer and Shaders with SPIR-V
Pipeline and Pipeline State Management
Drawing objects
Descriptors and Push Constant
Drawing textures
Related Resources
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