Book

Learning Vulkan

Learning Vulkan is a comprehensive guide to understanding essential techniques for developing amazing 3D graphics using the Vulkan API. You’ll be able to learn easily with the help of practical examples that are covered through the chapters.

Offered byPackt Logo

Difficulty Level
Intermediate
Completion Time
15h32m approx.
Language
English
Certification
Not available

About Course

Book Content

chapters 15h32m total length

1. Getting started with the NextGen 3D graphics API
2. Your first Vulkan pseudo program
3. Shaking Hands with the Device
4. Debugging in Vulkan
5. Command Buffer Management and Memory Allocation
6. Allocating Image Resources and Building a Swapchain with WSI
7. Buffer resource, Render pass, Frame buffer and Shaders with SPIR-V
8. Pipeline and Pipeline State Management
9. Drawing objects
10. Descriptors and Push Constant
11. Drawing textures

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