Book Content
chapters • 17h12m total length
1. Preface
2. Setting LibGDX up
3. Working with 2D graphics
4. Advanced 2D Graphics
5. Detecting user input
6. Audio and File I/O
7. Fonts Rendering
8. Asset management
9. User interfaces with Scene2D
10. 2D Maps API
11. Rigid body physics with Box2D
12. Third party libraries and extras
13. Performance and Optimizations
14. Giving Back














