Difficulty Level
Intermediate
Completion Time
17h12m
Language
English
About Book
Libgdx Cross-platform Game Development Cookbook
- About Book
- Who Is This Book For?
- Book Content
Book content
chapters • 17h12m total length
Preface
Setting LibGDX up
Working with 2D graphics
Advanced 2D Graphics
Detecting user input
Audio and File I/O
Fonts Rendering
Asset management
User interfaces with Scene2D
2D Maps API
Rigid body physics with Box2D
Third party libraries and extras
Performance and Optimizations
Giving Back
Related Resources
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