Difficulty Level
Intermediate
Completion Time
9h16m
Language
English
About Book
Who Is This Book For?
This book is aimed at developers who have gone through all the basic AndEngine tutorials and books, and are looking for something more. It's also very suitable for developers with knowledge of other game engines who are looking to develop with AndEngine. Knowledge of Java, C++ and Android development are a prerequisite for getting the most out of this book.
Mastering AndEngine Game Development
- About Book
- Who Is This Book For?
- Book Content
Book content
chapters • 9h16m total length
Setting up the project
Replacing 2D sprites with 3D models
Physics engine integration
Frame-based animation sequences
Skeletal animations
Creating 3D effects in 2D
Static lighting
Dynamic lighting
User Interfaces
Shading, aliasing and resolutions
Adding sounds and effects
Building worlds for our project
Networking and latency
Adding custom functionality
Related Resources
Access Ready-to-Use Books for Free!
Get instant access to a library of pre-built books—free trial, no credit card required. Start training your team in minutes!