Book

Mastering AndEngine Game Development

Offered byPackt Logo

Difficulty Level

Intermediate

Completion Time

9h16m

Language

English

About Book

Who Is This Book For?

This book is aimed at developers who have gone through all the basic AndEngine tutorials and books, and are looking for something more. It's also very suitable for developers with knowledge of other game engines who are looking to develop with AndEngine. Knowledge of Java, C++ and Android development are a prerequisite for getting the most out of this book.

Book content

chapters 9h16m total length

Setting up the project

Replacing 2D sprites with 3D models

Physics engine integration

Frame-based animation sequences

Skeletal animations

Creating 3D effects in 2D

Static lighting

Dynamic lighting

User Interfaces

Shading, aliasing and resolutions

Adding sounds and effects

Building worlds for our project

Networking and latency

Adding custom functionality

Related Resources

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