Book Content
chapters • 9h16m total length
1. Setting up the project
2. Replacing 2D sprites with 3D models
3. Physics engine integration
4. Frame-based animation sequences
5. Skeletal animations
6. Creating 3D effects in 2D
7. Static lighting
8. Dynamic lighting
9. User Interfaces
10. Shading, aliasing and resolutions
11. Adding sounds and effects
12. Building worlds for our project
13. Networking and latency
14. Adding custom functionality














