Book Content
chapters • 18h56m total length
1. Building and Configuring Assets
2. Level Design and Structure
3. PLAYER CONTROLS - MOVEMENT
4. PLAYER CONTROLS - TYPING AND HEALTH
5. ENEMIES AND ARTIFICIAL INTELLIGENCE
6. PROJECT MANAGEMENT AND VERSION CONTROL
7. PERSISTENT DATA - LOAD AND SAVE GAME STATES
8. PERFORMANCE, OPTIMIZATION, MOBILES, AND MORE














