Book Content
chapters • 12h40m total length
1. C# Refresh ? Getting Up To Speed
2. Debugging
3. Singletons, Statics and Properties
4. Event Driven Programming
5. Cameras, Render Textures, and Scenes
6. Working with Mono
7. Artificial Intelligence
8. Customizing the Unity Editor
9. Working with Sprites, GUI and 2D
10. Source Control and Other Tips














