Book Content
chapters • 13h32m total length
1. Enhancing Reality
2. Tagging the world using DirectX
3. Assistant item finder using DirectX
4. Building Paper Trash Ball in Unity
5. Building Paper Trash Ball in Unity using HoloToolkit
6. Interacting with Holograms using Unity
7. Collaboration with Hololens using Unity
8. Developing a multiplayer game using Unity
9. Deploying your apps to the Hololens device and Emulator














