Book Content
chapters • 11h4m total length
1. Objects from the real-world to the playground
2. Structures, Classes and Instances
3. Encapsulation of data with properties and subscripts
4. Inheritance and typecasting
5. Contract Programming with Protocols
6. Maximization of Code Reuse with Generic Code
7. Maximization of code reuse with generic code
8. Object-oriented programming and functional programming














