Book

OpenGL 4 Shading Language Cookbook

OpenGL 4 Shading Language Cookbook covers easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement it.

Offered byPackt Logo

Difficulty Level

Intermediate

Completion Time

15h44m

Language

English

About Book

Who Is This Book For?

If you are a graphics programmer looking to learn the GLSL shading language, this book is for you. A basic understanding of 3D graphics and programming experience with C++ are required.

Book content

chapters 15h44m total length

Getting Started with GLSL

Working with GLSL programs

The Basics of GLSL Shaders

Lighting and Shading

Using Textures

Image Processing and Screen Space Techniques

Using Geometry and Tessellation Shaders

Shadows

Using Noise in Shaders

Particle Systems and Animation

Using Compute Shaders

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