Book
OpenGL 4 Shading Language Cookbook
OpenGL 4 Shading Language Cookbook covers easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement it.
Offered by
Difficulty Level
Intermediate
Completion Time
15h44m
Language
English
About Book
Who Is This Book For?
If you are a graphics programmer looking to learn the GLSL shading language, this book is for you. A basic understanding of 3D graphics and programming experience with C++ are required.
OpenGL 4 Shading Language Cookbook
- About Book
- Who Is This Book For?
- Book Content
Book content
chapters • 15h44m total length
Getting Started with GLSL
Working with GLSL programs
The Basics of GLSL Shaders
Lighting and Shading
Using Textures
Image Processing and Screen Space Techniques
Using Geometry and Tessellation Shaders
Shadows
Using Noise in Shaders
Particle Systems and Animation
Using Compute Shaders
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