Book

OpenGL 4 Shading Language Cookbook

OpenGL 4 Shading Language Cookbook covers easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement it.

Offered byPackt Logo

Difficulty Level
Intermediate
Completion Time
15h44m approx.
Language
English
Certification
Not available

About Course

Book Content

chapters 15h44m total length

1. Getting Started with GLSL
2. Working with GLSL programs
3. The Basics of GLSL Shaders
4. Lighting and Shading
5. Using Textures
6. Image Processing and Screen Space Techniques
7. Using Geometry and Tessellation Shaders
8. Shadows
9. Using Noise in Shaders
10. Particle Systems and Animation
11. Using Compute Shaders

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