Book Content
chapters • 9h56m total length
1. Getting Started with OpenGL
2. Visualization of 2D Datasets
3. Visualization of 3D Datasets
4. Rendering of 2D/3D Images and Texture Mapping
5. Rendering of Point Cloud Data for Kinect 3D Range Sensing Camera
6. 3D Stereoscopic Rendering
7. Introduction to Real-Time Graphics Rendering on Mobile Platform using OpenGL ES 3.0
8. 3D Real-time Rendering for Augmented Reality Application
9. Augmented reality (AR)-based visualization on mobile or wearable platforms














