Difficulty Level
Intermediate
Completion Time
13h44m
Language
English
About Book
Who Is This Book For?
This book is intended for software developers who are new to OpenSceneGraph and considering using it in their applications. It is assumed that you have basic knowledge of C++ before using this book, especially the standard template library (STL) constructs, of which OSG makes extensive use. Some familiarity with design patterns as implemented in C++ is also useful, but is not required.You need to be familiar with OpenGL, the standard cross-platform low-level 3D graphics API. We'll meet some maths in the book—geometry and linear algebra—and familiarity with these topics will be great, but you don't need to be a maths whiz to use this book.
OpenSceneGraph 3.0: Beginner's Guide
- About Book
- Who Is This Book For?
- Book Content
Book content
chapters • 13h44m total length
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