Book

OpenSceneGraph 3.0: Beginner's Guide

Offered byPackt Logo

Difficulty Level

Intermediate

Completion Time

13h44m

Language

English

About Book

Who Is This Book For?

This book is intended for software developers who are new to OpenSceneGraph and considering using it in their applications. It is assumed that you have basic knowledge of C++ before using this book, especially the standard template library (STL) constructs, of which OSG makes extensive use. Some familiarity with design patterns as implemented in C++ is also useful, but is not required.You need to be familiar with OpenGL, the standard cross-platform low-level 3D graphics API. We'll meet some maths in the book—geometry and linear algebra—and familiarity with these topics will be great, but you don't need to be a maths whiz to use this book.

Book content

chapters 13h44m total length

Related Resources

Access Ready-to-Use Books for Free!

Get instant access to a library of pre-built books—free trial, no credit card required. Start training your team in minutes!

No credit card required