Book

Real-Time 3D Graphics with WebGL 2

This book is a complete course on computer graphics covering topics such as rendering, 3D math, lighting, cameras, and much more. It will be your trust-worthy companion in developing immersive experiences with WebGL, a hardware-accelerated technology in the browser without installing additional software.

Offered byPackt Logo

Difficulty Level

Intermediate

Completion Time

16h40m

Language

English

About Book

Who Is This Book For?

This book is intended for developers who are interested in building highly interactive 3D applications for the web. A basic understanding of JavaScript is necessary; no prior computer graphics or WebGL knowledge is required.

Book content

chapters 16h40m total length

Getting Started

Rendering

Lights

Cameras

Animations

Colors, Depth Testing, and Alpha Blending

Textures

Picking

Putting It All Together

Advanced Techniques

WebGL 2 Highlights

Journey Ahead

Related Resources

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