Book

SFML Game Development By Example

Offered byPackt Logo

Difficulty Level

Intermediate

Completion Time

17h24m

Language

English

About Book

Who Is This Book For?

This book is intended for game development enthusiasts with at least decent knowledge of the C++ programming language and an optional background in game design.

Book content

chapters 17h24m total length

It's alive! It's alive! - Setup and first program

Give it some structure - Building the game framework

Get your hands dirty - What you need to know

Grab that joystick - Input and event management

Can I pause this? - Application states

Set it in motion!–Animating and moving around your world

Rediscovering fire – Common game design elements

The more you know - Common game programming patterns

A breath of fresh air – Entity component system continued

Can I click this? – G.U.I. Fundamentals

Don’t touch the red button! – Implementing the G.U.I.

Can you hear me now? - Sound and music

We have contact! - Networking basics

Come play with us! - Multiplayer subtleties

Related Resources

Access Ready-to-Use Books for Free!

Get instant access to a library of pre-built books—free trial, no credit card required. Start training your team in minutes!

No credit card required