Difficulty Level
Intermediate
Completion Time
17h24m
Language
English
About Book
Who Is This Book For?
This book is intended for game development enthusiasts with at least decent knowledge of the C++ programming language and an optional background in game design.
SFML Game Development By Example
- About Book
- Who Is This Book For?
- Book Content
Book content
chapters • 17h24m total length
It's alive! It's alive! - Setup and first program
Give it some structure - Building the game framework
Get your hands dirty - What you need to know
Grab that joystick - Input and event management
Can I pause this? - Application states
Set it in motion!–Animating and moving around your world
Rediscovering fire – Common game design elements
The more you know - Common game programming patterns
A breath of fresh air – Entity component system continued
Can I click this? – G.U.I. Fundamentals
Don’t touch the red button! – Implementing the G.U.I.
Can you hear me now? - Sound and music
We have contact! - Networking basics
Come play with us! - Multiplayer subtleties
Related Resources
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