Book

SFML Game Development By Example

Offered byPackt Logo

Difficulty Level
Intermediate
Completion Time
17h24m approx.
Language
English
Certification
Not available

About Course

Book Content

chapters 17h24m total length

1. It's alive! It's alive! - Setup and first program
2. Give it some structure - Building the game framework
3. Get your hands dirty - What you need to know
4. Grab that joystick - Input and event management
5. Can I pause this? - Application states
6. Set it in motion!–Animating and moving around your world
7. Rediscovering fire – Common game design elements
8. The more you know - Common game programming patterns
9. A breath of fresh air – Entity component system continued
10. Can I click this? – G.U.I. Fundamentals
11. Don’t touch the red button! – Implementing the G.U.I.
12. Can you hear me now? - Sound and music
13. We have contact! - Networking basics
14. Come play with us! - Multiplayer subtleties

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