Book Content
chapters • 17h24m total length
1. It's alive! It's alive! - Setup and first program
2. Give it some structure - Building the game framework
3. Get your hands dirty - What you need to know
4. Grab that joystick - Input and event management
5. Can I pause this? - Application states
6. Set it in motion!–Animating and moving around your world
7. Rediscovering fire – Common game design elements
8. The more you know - Common game programming patterns
9. A breath of fresh air – Entity component system continued
10. Can I click this? – G.U.I. Fundamentals
11. Don’t touch the red button! – Implementing the G.U.I.
12. Can you hear me now? - Sound and music
13. We have contact! - Networking basics
14. Come play with us! - Multiplayer subtleties














