Book Content
chapters • 12h20m total length
1. Objects from the real-word to the Playground
2. Structures, Classes and Instances
3. Encapsulation of data with properties
4. Inheritance, Abstraction, and Specialization
5. Contract Programming with Protocols
6. Maximization of code reuse with generic code
7. Object-Oriented and Functional Programming
8. Extending and bulding object-oriented code














