Book Content
chapters • 14h28m total length
1. Designing Games with Swift
2. Sprites, Camera, Action
3. Mix in the Physics
4. Adding Controls
5. Spawning Enemies, Coins, and Power-ups
6. Generating a Never-Ending World
7. Implementing Collision Events
8. Polishing to a Shine
9. Adding Menus and Sounds
10. Advanced Features
11. Introduction to SceneKit
12. Choosing a Monetization Strategy
13. Integrating with Game Center
14. Introduction to SpirteKit in ARKit
15. Introduction to SceneKit in ARKit
16. Preparing for the App Store and Publication
17. Multipeer Augmented Reality














