Book

Swift Game Development

Swift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game.

Offered byPackt Logo

Difficulty Level
Intermediate
Completion Time
14h28m approx.
Language
English
Certification
Not available

About Course

Book Content

chapters 14h28m total length

1. Designing Games with Swift
2. Sprites, Camera, Action
3. Mix in the Physics
4. Adding Controls
5. Spawning Enemies, Coins, and Power-ups
6. Generating a Never-Ending World
7. Implementing Collision Events
8. Polishing to a Shine
9. Adding Menus and Sounds
10. Advanced Features
11. Introduction to SceneKit
12. Choosing a Monetization Strategy
13. Integrating with Game Center
14. Introduction to SpirteKit in ARKit
15. Introduction to SceneKit in ARKit
16. Preparing for the App Store and Publication
17. Multipeer Augmented Reality

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