Book Content
chapters • 12h16m total length
1. Overview of Android Game Development
2. Exploring different Android Platforms
3. Understanding Different Android Development Tools
4. Android Development - Styles and Standards
5. Understanding Game Loop and Frame Rate
6. Gaining performance of 2D/3D Games
7. Working with Shader
8. Optimization of Memory and Performance
9. Test Code and Debugging
10. Scopes for Android in VR Games
11. Android game Development using C++ and OpenGL
12. Polishing Android Games
13. Third Party Integration, Monetisation and Services














