Book Content
chapters • 22h32m total length
1. Exploring the Fundamentals of Unity
2. Creating a Collection Game
3. Creating a Space Shooter
4. Continuing the Space Shooter Game
5. Creating a 2D Adventure Game
6. Continuing the 2D Adventure
7. Completing the 2D Adventure
8. Creating Artificial Intelligence
9. Continuing with Intelligent Enemies
10. Evolving AI using ML-Agents
11. Entering Virtual Reality
12. Completing the VR Game
13. Creating an Augmented Reality Game Using AR Foundation
14. Completing the AR game with the Universal Render Pipeline














