Book

Unity 2020 By Example

Unity is the most exciting and popular game engine. After the latest release, Unity has become the primary source of game and Virtual Reality development throughout the world. In this book, you’ll learn how to use Unity by making amazing games from popular genres; from an action shooter to a mindbending puzzle game, from an adventure to a VR game.

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Difficulty Level

Intermediate

Completion Time

22h32m

Language

English

About Book

Who Is This Book For?

If you are a game developer or programmer new to Unity and want to get up and running with the game engine in a hands-on way, this book is for you. Unity developers looking to work on practical projects to explore new features in Unity 2020 will find this book useful. A basic understanding of C# programming is required.

Book content

chapters 22h32m total length

Exploring the Fundamentals of Unity

Creating a Collection Game

Creating a Space Shooter

Continuing the Space Shooter Game

Creating a 2D Adventure Game

Continuing the 2D Adventure

Completing the 2D Adventure

Creating Artificial Intelligence

Continuing with Intelligent Enemies

Evolving AI using ML-Agents

Entering Virtual Reality

Completing the VR Game

Creating an Augmented Reality Game Using AR Foundation

Completing the AR game with the Universal Render Pipeline

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