Unity 2020 By Example
Unity is the most exciting and popular game engine. After the latest release, Unity has become the primary source of game and Virtual Reality development throughout the world. In this book, you’ll learn how to use Unity by making amazing games from popular genres; from an action shooter to a mindbending puzzle game, from an adventure to a VR game.
Offered by
Difficulty Level
Intermediate
Completion Time
22h32m
Language
English
About Book
Who Is This Book For?
If you are a game developer or programmer new to Unity and want to get up and running with the game engine in a hands-on way, this book is for you. Unity developers looking to work on practical projects to explore new features in Unity 2020 will find this book useful. A basic understanding of C# programming is required.
Unity 2020 By Example
- About Book
- Who Is This Book For?
- Book Content
Book content
chapters • 22h32m total length
Exploring the Fundamentals of Unity
Creating a Collection Game
Creating a Space Shooter
Continuing the Space Shooter Game
Creating a 2D Adventure Game
Continuing the 2D Adventure
Completing the 2D Adventure
Creating Artificial Intelligence
Continuing with Intelligent Enemies
Evolving AI using ML-Agents
Entering Virtual Reality
Completing the VR Game
Creating an Augmented Reality Game Using AR Foundation
Completing the AR game with the Universal Render Pipeline
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