Book Content
chapters • 12h20m total length
1. A Primer to the Third Dimension
2. Design and Prototype
3. Programming
4. Characters
5. Environment
6. Interactions and Mechanics
7. Rigid Bodies and Physics Interaction
8. User Interface and Menus
9. Visual Effects
10. Sound Effects
11. Build and Test
12. Finishing Touches
13. Bonus: Other Unity Tools!














