Difficulty Level
Intermediate
Completion Time
9h52m
Language
English
About Book
Who Is This Book For?
This book is intended for intermediate and advanced Unity developers who have experience with most of Unity's feature-set, and who want to maximize the performance of their game. Familiarity with the C# language will be needed.
Unity 5 Game Optimization
- About Book
- Who Is This Book For?
- Book Content
Book content
chapters • 9h52m total length
Detecting Performance Issues
Scripting Strategies
The Benefits of Batching
Kickstart Your Art
Faster Physics
Dynamic Graphics
Masterful Memory Management
Tactical Tips and Tricks
Related Resources
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