Book Content
chapters • 19h total length
1. Core UI - Messages, Menus, Scores, and Timers
2. Inventory GUIs
3. 2D Animation
4. Creating Maps and Materials
5. Using Cameras
6. Lights and Effects
7. Controlling 3D Animations
8. Player and Non-Player Character (NPC) gameObject Positions, Orientations, and Movement
9. Playing and Manipulating Sounds
10. Working with External Resource Files and Devices
11. Improving Games With Extra Features and Optimization
12. Editor Extensions














