Book Content
chapters • 25h24m total length
1. Setting Up and Structuring Our Project
2. Adding and Manipulating Objects
3. Managing Scripts and Taking a Mock Test
4. Applying Art, Animation, and Particles
5. Creating a Shop Scene for Our Game
6. Purchasing In-Game Items and Advertisement
7. Creating a Game Loop and Mock Test
8. Adding Custom Fonts and UI
9. Creating a 2D Shop Interface and In-Game HUD
10. Pausing the Game, Altering Sound, and a Mock Test
11. Storing Data and Audio Mixer
12. NavMesh, Timeline, and a Mock Test
13. Effects, Testing, Performance, and Alt Controls
14. Full Unity Programmer Mock Exam














