Unreal Engine 4 Shaders and Effects Cookbook
Unreal Shaders and Effects Cookbook is the first of its kind to bring you the secrets of creating Shaders for Unreal. This book guides you through the process of creating almost any conceivable material while understanding at the same time what happens under the hood - from the PBR workflow to using many of the very useful nodes Unreal includes.
Offered by
Difficulty Level
Intermediate
Completion Time
17h28m
Language
English
About Book
Who Is This Book For?
This book is for developers who want to create their first Shaders in Unreal Engine 4 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unreal is required to get the most from this book.
Unreal Engine 4 Shaders and Effects Cookbook
- About Book
- Who Is This Book For?
- Book Content
Book content
chapters • 17h28m total length
Physically Based Rendering
Post-Processing Effects
Opaque Materials and Texture Mapping
Translucent Materials and More
Beyond Traditional Material Uses
Advanced Material Techniques
Using Material Instances
Mobile Shaders and Material Optimization
Some Extra Useful Nodes
Related Resources
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