Book

Unreal Engine 4 Shaders and Effects Cookbook

Unreal Shaders and Effects Cookbook is the first of its kind to bring you the secrets of creating Shaders for Unreal. This book guides you through the process of creating almost any conceivable material while understanding at the same time what happens under the hood - from the PBR workflow to using many of the very useful nodes Unreal includes.

Offered byPackt Logo

Difficulty Level

Intermediate

Completion Time

17h28m

Language

English

About Book

Who Is This Book For?

This book is for developers who want to create their first Shaders in Unreal Engine 4 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unreal is required to get the most from this book.

Book content

chapters 17h28m total length

Physically Based Rendering

Post-Processing Effects

Opaque Materials and Texture Mapping

Translucent Materials and More

Beyond Traditional Material Uses

Advanced Material Techniques

Using Material Instances

Mobile Shaders and Material Optimization

Some Extra Useful Nodes

Related Resources

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