Book Content
chapters • 16h52m total length
1. Introduction to Unreal Engine 4
2. Blueprints and Barrels – Your first game
3. Barrel Hopper – Advance Blueprint, animation and sound
4. Unreal Engine, C++ and you
5. Upgrade activated – Using C++ to make bounty dash
6. Power ups for your character, power ups for your user
7. Boss mode activated – Unreal Rendering and Unreal Robots
8. Polished AI, Particles and Programming shaders
9. The Final Challenge – Making a Networked First Person Shooter
10. More fun for your friends - Stats and scoreboards














